This is the location where you need to use a Fallen Ember in No Rest For The Wicked.
Screenshot by Destructoid

Where to find a Fallen Ember for Spoke and Unspoken in No Rest For The Wicked

So that's what they're for!

As you progress through No Rest For The Wicked, you’ll eventually come across the quest Spoken and Unspoken, which requires you to obtain a Fallen Ember. If, like me, you sold all your embers for silver while leveling up, you may find yourself lacking the necessary resources, but there’s an easy method to acquire more.

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How to get Fallen Embers in No Rest For The Wicked

While Fallen Embers are not exactly a finite resource, they can be rather elusive if you’ve reached the Spoken and Unspoken questline with none in your inventory. This is the case because the entire playable world of No Rest For The Wicked goes through a level scaling change around level 15, which alters the loot table of possible item drops. You may have noticed that enemies became significantly stronger around that level, and started dropping level 21 items more commonly. This sudden change effectively makes once-common item drops, such as Fallen Embers, become scarce. If you’re trying to grind these enemies for Fallen Embers, then you’ll find it rather time-consuming just to get one.

The best, and most efficient, way to grind out Fallen Embers is to start a new Realm. Realm progression and Character progression are separate in No Rest For The Wicked. This means you can use your high-level character to power through the beginning of the game in a second Realm that you create.

This is the menu UI where you can create a new Realm in No Rest For The Wicked.
Screenshot by Destructoid

For one reason or another, you’ll earn more Fallen Embers by playing a less story-progressed Realm. They spawn in large quantities from chests and other lootables only during this time, making this method by far the best way to get your hands on them. Fallen Embers can still be earned by playing on a fully progressed Realm, but be mentally prepared to hunt them down consistently as you run out when you need them most.

Fallen Embers and the Cerim Crucible

The Spoke and Unspoken main quest is actually the introductory questline for accessing the Cerim Crucible ‘endgame’. This is a special rogue-like dungeon that yields great rewards upon your success of it. However, to enter the Cerim Crucible, you need to use one Fallen Ember. Every following run of the Crucible also requires one Fallen Ember, which is why you want to have several at all times. The cost is well worth the admission fee, however, as the best loot in No Rest For The Wicked comes from the Cerim Crucible.


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Darrus Myles
Darrus, a seasoned guide writer and indie developer with nearly a decade under his belt, plunges into the gaming realm like a knight charging into battle (albeit with a trusty keyboard instead of a sword). With RPGs as his domain, he fearlessly slays industry challenges, turning every obstacle into XP for his quest to game domination.