It’s the kind of game that comes with a “Hey, you should probably have prior VR experience” warning.
It’s the kind of game you just want to explore, unwrap, and exist in.
I don’t know if Boneworks will live up to expectations – people have been drawing parallels to Half-Life 2, which is no small feat – but I’m convinced it’ll be an unforgettable physics-driven experience. Assuming, of course, you have a Valve Index (or a technophile friend to mooch off of). The game is also coming to Vive and Oculus Rift, but it makes the strongest case with Valve’s Knuckle controllers.
I feel like we’re peering into the eventual promise of VR gaming here: worlds that give you near-total control of your surroundings and encourage you to think outside the box every step of the way.
The actual hand-to-hand combat and shooting mechanics in Boneworks are fine and all, but more than anything else, I want to stack a bunch of shit and climb around. That’s enough on its own.