Warzone
Image via Activision

Warzone Season 3 Reloaded patch notes: Weapon trade station, specialist perk package, more

Rebirth Island gets a makeover.

Season 3 Reloaded makes a long laundry list of weapon balancing changes, introduces a new variable time of day feature on Rebirth Island, adds weapon prestige camos, and more. Here is everything you need to know about the mid-season update.

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Warzone Season 3 Reloaded patch notes

Warzone patch notes
Image via Activision

Here is a full summary of everything revealed in the Season 3 Reloaded blog post.

Progression

In Season 3 Reloaded, we’re introducing Weapon Prestige Camos, a new progression system for players to flex mastery of their favorite weapons in Modern Warfare III.

To unlock a Weapon Prestige Camo, players must earn a set amount of Weapon XP for any weapon of choice, including those carried forward from MWII. Weapon Prestige Camos are earned on a per-weapon basis, rewarding commitment and giving those of you completionists a grind to keep you busy for Seasons to come.

Our debut Weapon Prestige Camo is One Trick. Unlocked upon earning 150,000 Weapon XP, this camo coats the entire surface of your weapon in molten gold – and yes, it’s animated.

You can expect to see a new Weapon Prestige Camo in each of the remaining Seasons ahead. We look forward to seeing which weapons you choose first for your journey to prestige!

Weapon adjustments

Assault Rifles

BP50

  • Increased hipfire spread minimum to 3deg/s, up from 2.4deg/s.
  • Increased hipfire spread maximum to 7.2deg/s, up from 6.7deg/s.
  • Increased moving hipfire spread maximum to 5.2deg/s, up from 4.7deg/s.

SVA 545

  • Increased hipfire spread minimum to 3.3deg/s, up from 2.6deg/s.
  • Increased hipfire spread maximum to 7.8deg/s, up from 7.3deg/s.
  • Increased moving hipfire spread maximum to 5.8deg/s, up from 5.3deg/s.

RAM 7

  • Max Damage decreased to 28, down from 32.
  • Near-Mid Damage decreased to 26, down from 28.
  • Near-Mid Damage Range decreased to 39.37 meters, down from 43.18.
  • Mid Damage Range decreased to 49.53 meters, down from 53.34.
  • Increased hipfire spread minimum to 3deg/s, up from 2.6deg/s.

MTZ-556

  • Increased hipfire spread minimum to 3.1deg/s, up from 2.6deg/s.
  • Increased hipfire spread maximum to 7.4deg/s, up from 7deg/s.
  • Increased moving hipfire spread maximum to 5.4deg/s, up from 5.3deg/s.

Holger 556

  • Increased hipfire spread minimum to 3.4deg/s, up from 2.6deg/s.
  • Increased hipfire spread maximum to 7.8deg/s, up from 7.5deg/s.
  • Increased moving hipfire spread maximum to 5.8deg/s, up from 5.5deg/s.

MCW

  • Mid Damage increased to 24, up from 23.
  • Min Damage increased to 20, up from 18.
  • Max Damage Range increased to 30.48 meters, up from 26.67.
  • Increased hipfire spread minimum to 3.2deg/s, up from 2.6deg/s.
  • Increased moving hipfire spread maximum to 5.6deg/s, up from 5.3deg/s.

FR 5.56

  • Increased aim down sight movement speed to 2.9m/s, up from 2.7m/s.
  • Increased bullet velocity to 720m/s, up from 680m/s.
  • Upper Torso and Upper Arm Modifier increased to 1.1x, up from 1x.
  • 600mm FR Longbore Barrel
    • Removed hipfire spread minimum benefit.
    • Decreased hipfire spread penalty by 8%.
    • Decreased aim down sight speed penalty by 20%.
    • Replaced aiming idle sway penalty with benefit.
  • 435mm FR 435 Barrel
    • Removed movement speed penalties.
    • Removed hipfire spread penalties and benefits.
    • Increased recoil control benefit by 5%.
    • Added firing aim stability benefit.
    • Removed bullet velocity benefit.
    • Removed damage range penalty.
    • Decreased aim down sight speed penalty by 2%.
    • Decreased aim down sight movement speed penalty by 3%.
    • Removed aiming idle sway penalty.
  • 395 FR Minibore Barrel
    • Replaced hipfire spread minimum penalty with benefit.
    • Added sprint to fire speed benefit.
    • Removed aiming idle sway penalty.
  • FR Sprinter Stock
    • Removed tactical sprint speed benefit.
    • Added aim down sight speed benefit.
    • Decreased aiming idle sway penalty.
    • Added flinch resistance benefit.
  • Recon Stock Pad
    • Removed crouch movement speed benefit.
    • Added movement speed benefit.
    • Replaced hipfire spread penalty with benefit.
    • Added sprint to fire speed benefit.
    • Removed aim down sight speed benefit.
  • FR Anchor Comb
    • Removed tactical sprint speed penalty.
    • Decreased sprint to fire speed penalty by 3%.
    • Added aiming idle sway benefit.
  • FR TON-618 Comb
    • Decreased aim down sight speed penalty by 18%.
    • Removed aiming idle sway benefit.
    • Added firing aim stability benefit.
  • FR Giga Comb
    • Increased aim down sight speed benefit by 2%.
    • Removed aim down sight movement speed penalty.
    • Added flinch resistance penalty.
  • RMT Rear Grip
    • Increased aim down sight speed benefit by 2%.
  • 45 Round Magazine
    • Decreased movement speed penalties.
    • Decreased aim down sight speed penalty by 4%.
  • 60 Round Magazine
    • Decreased movement speed penalties.
    • Decreased aim down sight speed penalty by 7%.
  • Many FR 5.56 Attachments have been reworked to increase their appeal and the overall viability of the Weapon.

M13B

  • Max Damage increased to 24, up from 23.
  • Headshot Modifier decreased to 1.4x, down from 1.5x.
  • Upper Torso Modifier increased to 1.2x, up from 1.1x.
  • Arm and Hand Modifiers increased to 1.2x, up from 1x.

Tempus Razorback

  • Near-Mid Damage increased to 26, up from 22.
  • Min Damage increased to 22, up from 18.

FR Avancer

  • Near-Mid Damage increased to 22, up from 20.
  • Mid Damage increased to 20, up from 17.
  • Min Damage increased to 18, up from 16.

Battle Rifles

SOA Subverter

  • Min Damage decreased to 25, down from 28.
  • Max Damage Range decreased to 20.57 meters, down from 22.86.

MTZ-762

  • Decreased aim down sight time to 260ms, down from 280ms.
  • JAK Thunder LMG Kit
    • Decreased aim down sight time benefit by 20ms.

SO-14

  • Fire Type: Full-Auto
    • Decreased sprint to fire time to 261ms, down from 307ms.
    • Decreased aim down sight time to 270ms, down from 290ms.

SMGs

HRM-9

  • Max Damage decreased to 28, down from 31.
  • Near-Mid Damage decreased to 24, down from 28.
  • Mid Damage decreased to 22, down from 24.
  • Max Damage Range decreased to 10.41 meters, down from 11.3.

RAM-9

  • Increased horizontal recoil to 17.6deg/s, up from 16.9deg/s..
  • Increased vertical recoil to 44.4deg/s, up from 42.9deg/s.

Rival 9

  • Max Damage increased to 26, up from 25.
  • Max Damage Range decreased to 12.19 meters, down from 13.97.
  • Lower Arm and Hand Modifiers increased to 1.1x, up from 1x.
  • Lower Torso Modifier increased to 1.1x, up from 1x.

WSP-9

  • Decreased sprint to fire time to 66ms, down from 110ms

Striker

  • Min Damage increased to 28, up from 23.
  • Mid Damage Range increased to 35.56 meters, up from 30.48.

Shotguns

KV Broadside

  • JAK Jawbreaker
    • Removed aim down sight spread.

Riveter

  • Decreased aim down sight spread by 10%.
  • .410 Gauge Ball Ammunition
    • Increased aim down sight spread by 10%.

LMGs

DG-58 LSW

  • Upper Torso Modifier increased to 1.1x, up from 1x.
  • Arms and Hands Modifiers increased to 1.1x, up from 1x.
  • Lower Torso Modifier increased to 1.1x, up from 1x.

Bruen MK9

  • Max Damage decreased to 26, down from 28.
  • Leg Modifiers decreased to 1x, down from 1.05x.
  • Lower Torso Modifier decreased to 1x, down from 1.1x.

TAQ Eradicator

  • Decreased sprint to fire time to 189ms, down from 252ms.
  • Decreased aim down sight time to 330ms, down from 340ms.

Sniper Rifles

XRK Stalker

  • Decreased bullet velocity to 790m/s, down from 860m/s.

KATT-AMR

  • Decreased bullet velocity to 620m/s, down from 660m/s

MORS

  • Increased aim down sight time to 580ms, up from 560ms.
  • Decreased bullet velocity to 900m/s, down from 960m/s.
  • HVP Anti-Material Slug Ammunition
    • Increased bullet velocity penalty to 20%, up from 15%.

General

  • Resurgence Champion’s Quest
    • Resurgence fans may now experience the ultimate Resurgence challenge on two new maps: Fortune’s Keep and Vondel.
    • Cosmetic rewards are shared between Rebirth Island, Fortune’s Keep and Vondel.
  • Rebirth Island Audio Improvements
    • Improvements have been made to audio occlusion.
    • Audio level adjustments have been made to the following:
      • Ascenders
      • Parachutes
      • Enemy footsteps
  • Ascender Audio Improvements
    • Enemies and allies using ascenders will now make two distinct audio sounds.
  • Interrogation & Revive Sounds Quality of Life
    • Increased audible distance and volume of Interrogation and Revive sounds.

Adjusted features

  • Ascender ImprovementsQuality of Life
    • Minor adjustments to the use range and angles for ascenders. This change primarily helps with circumstances where ascenders in elevators would not provide a prompt at certain angles and ranges.
  • Elevator Ascenders Quality of Life
    • Ascenders at elevator locations will now be easier to interact with
  • High StakesPublic Event
    • High Stakes crates now give a Utility Box instead of an Ammo & Armor box
  • Medicine Cabinet
    • These containers will now drop 1 Stim, down from 2.
  • Spy Drone Contract
    • Reduced the drone count in a swarm to 7, down from 9
    • Substantially reduced Spy Drones health.
    • Slightly lowered Spy Drones base altitude.
    • Shortened the minimum and maximum Spy Drones spawn distance from player.
  • Biometric Scanners
    • Reduced the animation time when interacting with the Biometric Scanner.

New Event, Field Upgrade, and more features

  • Heavy Armor: A rare occurrence at Infil, this raises the number of armor plates players can carry, buffing the total number of health points from 150 to 200 for the whole match. 
  • Utility Box: The Utility Box combines Ammo and Armor Boxes together, allowing Operators to resupply everything ranging from bullets to grenades. Purchase the box at Buy Stations or as a piece of ground loot.
  • Weapon Trade Station: The Weapon Trade Station returns to help fill your pockets. Trade in your weapon for one of a lower rarity plus some extra loot. Rarity is determined by your weapon’s total attachments and is displayed by its color in the weapon info box, from most common to least common as follows: Gray, Green, Blue, Purple, and Orange. The weapon you trade in returns one of two rarity levels lower (or “more common”).
  • Specialist Perk Package: Become the ultimate Operator if you’re lucky enough to come across the rare Specialist Perk Package. With Specialist activated, your Operator will benefit from all available Perks.
  • Foresight Kill Streak: Perfect your strategy by seeing what’s coming with Foresight, showing you the location of every future gas circle in the match. Find the new Killstreak as a piece of rare loot. Strategize accordingly to make the most out of the intel you’re given, setting up for the win where you know the gas will end up at the match’s end.
  • Variable Time of Day: Although most matches will remain Sunny, Rebirth Island can now be experienced in 3 alternative different times of day: Sunset, Overcast, Foggy. Similar to Vondel, the time of day may change during one specific match. Keep an eye on smart displays to stay informed about the forecast.

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Author
Ryan Lemay
Ryan graduated from Ithaca College in 2021 with a sports media degree and a journalism minor. He gained experience as a writer with the Morning Times newspaper and then Dexerto as a games writer. He mainly writes about first-person shooters, including Call of Duty and Battlefield, but he is also a big FIFA fan.