Bungie really needs to respond
[Update: Caught, Bungie seems to have read the message loud and clear, and “effective immediately” they are deactivating the system. You can find their short blog post on the issue here. The gist? The system basically lied to players and made it seem like they were earning more experience than they were, but now “all values are being displayed consistently.”]
Destiny 2 players have always surmised that something fishy was going on with the experience system post level 20, and one researcher claims that there is now proof of said funny business.
Sprawled out on a gigantic post filled with data on Reddit, EnergiserX near-definitively explains that the more you play, the less experience you earn toward Bright Engrams (read: microtransactions) after you reach the level cap. Experience losses apparently go up to roughly 95% in some cases. So sort of sum it up, EnergiserX explains, “The scaling factor will increase at least to the point where you’re only really earning 4% of what you should. Public Events will only ever earn you 50% of what they say, as the end of event XP alone is enough to trigger a 50% scaling factor.”
For years Bungie has failed a lot of people when it comes to responding to issues like this. First we had the “chest cooldown,” where players were inexplicably losing out on items opened in world chests because Bungie implemented an invisible timer for earning loot — now this. We have other, sometimes bigger developers finding out these issues and solving them in mere days with patches, and then there’s Bungie.
This is 2017, and it’s an incredibly weird way to do business and build your brand when you have developers of the gargantuan Minecraft talking to fans on Twitter — even in the ’90s developers were responding to players on forums. The running joke since Destiny 1 has been that “Bungie is merely a small indie company, and doesn’t have time for problems like this,” but after two major releases riddled with holes, the honeymoon is over.