What better engine than Unreal Engine 3 to power the upcoming Sin City game? Hell, what better engine than Unreal Engine 3 to power every next-generation game coming to the market, right?
The game’s publisher, Red Mile Entertainment, announced today that it has chosen Epic’s engine for the Union Entertainment produced title. Flint Dille (with help from Frank Miller, creator of the Sin City graphic novels) will oversee the game’s design, scriptwriting, and story generation. Dille has previous gaming experience, having worked on games like Dead to Rights, The Chronicles of Riddick: Escape from Butcher Bay, and Soviet Strike. Even more impressive, he was also lent his talents to the 1980s G.I. Joe cartoons, and a Garbage Pail Kids cartoon that I’ve never heard of (which upsets me).
It’s hard to be excited for a Sin City game; the cynic in me is convinced that there’s no way this could turn out good, regardless of the fact that Dille claims he and Frank Miller “have been having a party coming up with nasty stuff for the game.” Like with the film, I’m hoping to be pleasantly surprised.
Details and a solid release are still pending, so let’s withhold judgment, shall we?