Tyler Glaiel is the Doogie Howser of videogames

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[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.]

A few weeks ago on Sup Holmes, we spent a good hour and a half chatting with boy genius game designer and notorious New Yoshi’s Island detractor Tyler Glaiel. Tyler was working on Closure, his PSN debut, back when he was still in college. It’s not often that you meet a young man below the legal drinking age who spends his free time alternating between passing tests and and passing lot checks.

Before college, Tyler was one of the more successful teen developers on Newgrounds, pulling in thousands of dollars from Flash games alone. That’s where he met Edmund McMillen, and ended up working on Aether, one of the games that helped define how Edmund was depicted in Indie Game: The Movie. We talked with Tyler all about the process of growing up as a game developer, his very first game (it’s about poop), an amazing unused game concept that he was willing to show, and his current work-in-progress — an online multiplayer action combat game called Bombernauts. From the sounds of it, this one is going to be a big hit with the Towerfall/League of Legends/Bomberman crowd.

What’s that you say? There is no such thing as a “Towerfall/League of Legends/Bomberman crowd”? Well gosh darn it, there should be, and maybe after Bombernauts is released, there will be. Thanks again to Tyler for appearing on the show, and be sure to tune in this Sunday at 4pm EST when we welcome Snakepixel (Owlboy, Savant) to the program.


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Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes