Too Human dev sues Gears of War dev; the only winning move is to not play

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Silicon Knights — the Canadian game developer as famous for not releasing Too Human as it is for the six previous games it released in the last fifteen years — has decided to sue Epic Games for alleged breach of contract in SK’s licensing of Epic’s Unreal Engine 3.

Quotes from the suit? We got ’em:

Rather than provide support to Silicon Knights and Epic’s other many licensees of the Engine, Epic intentionally and wrongfully has used the fees from those licenses to launch its own game to widespread commercial success while simultaneously sabotaging efforts by Silicon Knights and others to develop their own video games.

Silicon Knights claims that Epic’s actions have caused tremendous delays for their theoretically-upcoming title Too Human, and that as a result of the shoddy support behind the Unreal Engine, they’ve had to develop their own engine in-house. You may remember Too Human as a title originally slated for release on the Victrola platform in 1901, and most recently destined to land on Xbox 360 consoles.

It would be wildly unprofessional of me to take sides in this debate, but as Silicon Knights is the first group to come out with such allegations against Epic, and (SK prez) Dennis Dyack can’t get an erection without listening to Joy Division’s Closer and applying heavy eyeliner, I’m gonna have to side with Epic.

[Thanks to everyone who sent this in, and Aaron Linde for waking my ass up with a phone call so that this story could happen] 


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Earnest Cavalli
I'm Nex. I used to work here but my love of cash led me to take a gig with Wired. I still keep an eye on the 'toid, but to see what I'm really up to, you should either hit up my Vox or go have a look at the Wired media empire.