Angel City returns next week
Respawn Entertainment has a commendable post-release strategy for Titanfall 2, one that will hopefully help grow the player base and keep folks engaged enough to stick around. The short of it is that “anything that has effect on gameplay” will release for free, including weapons, maps, and modes.
The first free DLC, “Angel City’s Most Wanted,” is due out next week.
- Angel City map: A fan favorite map from Titanfall 1 is reborn for Titanfall 2.
- Fans that pre-ordered Titanfall 2 will get access to the Angel City map starting on November 30. All other players will get access to the Angel City map starting on December 3rd.
- Wingman Elite Pistol
- Titan Kits: Get more customization for your Titan with these all new kits.
- Ion: Refraction Lens
- Splitter Rifle splits 5 ways
- Scorch: Scorched Earth
- Flame Core ignites the ground, leaving thermite in its wake
- Northstar: Threat Optics
- Enemies are highlighted while zooming in
- Tone: Burst Loader
- Aiming allows the 40mm to store up to 3 shots to burst fire
- Legion: Hidden Compartment
- Power Shot has two charges
- Ronin: Phase Reflex
- When doomed, Ronin phases out of danger
- Ion: Refraction Lens
- Pilot Execution: Inner Pieces
- Phase into an unsuspecting victim
- Stats screen
- FAQ menu
- In-game store
Now, that’s not to say there will be zero paid DLC. It’s a-comin’. The studio is about to offer new skins, camo, and Prime Titans for purchase, but it’s also handling this aspect relatively well.
“We will have no in-game currency exchange. No locked loot boxes, crafting shards or pay-to-win weaponry. No RNG. If you see something you like, you buy it and that’s it. These in no way effect stats and are purely cosmetic. We will have two Prime Titans available at launch. They have new chassis and assassinations but function the exact same way as their original counterparts.”
As for the rest of this year, there are going to be double XP weekends and the developers intend to put out “semi-regular events that will change up rule sets on certain games, giving them a ‘twist’ to how you might normally play them. Changes like these force players (and ourselves) to look at the game differently and try some things you may never have tried before.”
Frontier News Network – 11.22.2016 [Titanfall]