This is how you pitch Prince of Persia to Disney

In 2003, Prince of Persia creator Jordan Mechner had a sit-down meeting with Jerry Bruckheimer and Disney executives. The goal, to sell them on the idea of a Prince of Persia film. 

Mechner explains it took him a week to cut up the above pitch trailer in Final Cut Pro, using existing footage from the Prince of Persia: Sands of Time game. He says that designing the trailer was a challenge, as many of the key scenes, locations, and characters from the film simply weren’t in the game.

“So rather than attempt to explicitly tell the story of the movie in the trailer,” he writes, “I set out to convey the kind of movie it would be.”

What you won’t see in the trailer — time freezing, sand monsters, and the game’s eerie vision sequences. They’re apparently not in the movie, instead replaced by Jake Gyllenhaal’s abs and five o’clock shadow.

Prince of Persia: Sands of Time (the movie, sort of based on the game) is scheduled for a 2010 release. And if this pitch trailer sold me on anything, it’s that I need to play Sands of Time again. Damn that game was good.

[via Jordan Mechner’s blog

Nick Chester