These guys are nuts: The naming of Sin and Punishment

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Sin & Punishment is easily in my top five favorite N64 games. Scary thing is, it almost didn’t make it to the US. Thanks to the magic of the Wii’s Virtual Console, the game finally left Japan back in 2007. Thanks to the game’s success on the Nintendo download service, Treasure and Nintendo put together a sequel, which should be out in the States in just a few months.

Dealing with the game’s bizarre, borderline sacrilegious name was probably a large part of why it took so long to get here. So how did Nintendo and Treasure come up with this awesomely unmarketable title? If this transcribed interview with the game’s creators can be taken as fact, then the process behind naming the game was as weird as the name itself.

In short, Nintendo and Treasure originally planned to call the game Glass Soldier, but because another N64 game called Red and Black (the Japanese version of Perfect Dark) was in development at the same time, they decided it would be OK to call the game Sin and Punishment instead. They also considered calling the game Dark Wasteland, but they thought that was “really wild”.

This just in, I was thinking of naming my first born son Harry, but because my friend decided to name his son Nickle-and-Dime, I’ve thought it would be OK to name my kid Slavetrade-BitchslapCrayonfinger. I also considered calling him Mark, but that would probably be “too wild”.

For more of this brand of logic, check out the full interview below.

Iwata Asks: Sin and Punishment: Star Successor [via GoNintendo]


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes