The time is right for Beyond Good & Evil 2

‘I think we were doing something too big for [current-gen consoles]’

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While designer Michel Ancel is currently working on Rayman Legends and many of us our excited to finally get our hands on the darn game already, that’s nothing compared to the perpetual wait for Beyond Good & Evil 2. The mysterious next-gen title has popped up in conversation once more, this time in a chat between Ancel and IGN. “I think now with those new consoles arriving, yes, we want to try again making that game,” he told the outlet.

“I would say it’s surprising, as we want it to be. Not just a sequel, but something that really makes all the ideas that we had for the first one possible now with these consoles.” Ancel describes the vision for the sequel as “More than ‘bigger,’ it’s the freedom we want to give to the player. In this kind of game, while you’re investigating, you don’t want to investigate in a story that has been written by the developers.

My feeling is that you want to investigate with your own way of investigating,” he continued. “I like the freedom of choosing your vehicles, flying away with the spaceship and all those things. It was in Beyond Good & Evil 1 but it was not as much as we wanted. I like the fact that if you want to fly from one city to another, one planet to another, it’s something that you should be able to do. That freedom and the world of Beyond Good & Evil is very challenging to do.”

Okay, Michel, way to make this even more painful for us. Much of what’s being described here is left to our imagination, but mine is running wild with the notion of fully-realized exploration.

Michel Ancel Discusses Beyond Good & Evil 2 [IGN]


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