Get to know the people who make great videogames
Today is the Super Bowl! I read somewhere that something like 40% of the people who watched last year’s game don’t care about football, and only watched the game for the “commercials and the cultural significance”. I wonder if that’s what Sup Holmes needs to become billion dollar enterprise? Should we add commercials? Will that get us the cultural significance we need? Would that be the best way for us to compete with Football Day for your attention?
Maybe it’ll be smarter for us to cater to the folks not planning on watching the Super Bowl today. For you, we have two lovely prerecorded episodes of Sup Holmes to enjoy, from two different development teams that have both managed to channel their raw need to create into videogames that defy convention. Above we have Don Thacker from Imagos Games, director of the upcoming title Starr Mazer. Don is easily the most verbose and positive developer we’ve talked to since Lorne Lanning, and if you watched Lorne’s episode, then you know that’s no small feat.
Below we have a talk with Jake and Justin from Vagabond Dog, creators of Always Sometimes Monsters. The tone of that conversation offers a stark contrast to Don’s episode, but many of the underlying themes are the same — being a slave to the creative process, galvanizing a team behind your vision, subtly speaking to your audience about ethics and humanity in ways they may not be aware of on the surface, and a lot more.
Thanks again to Don, Justin, and Jake for being on the show, and if you want even more Sup Holmes on your Sunday, we’re going live with Andy Wallace of Particle Mace at 4pm EST. Maybe then I’ll stop working for a few hours, but probably not!