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On this week’s Jimquisition, we discuss the importance of linearity in videogames, and the foolishness of those who believe every single videogame needs to be an open-world sandbox where immersion of the world doesn’t always mean immersion in the story. 

Don’t worry, it’s not half as intellectual a debate as that previous paragraph makes it sound. Expect loads of swearing and footage of me sucking on an old weiner. I hope I don’t get AIDS off that.

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