The history of Splash Damage

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[Editors note: Despite how hard cameraman and tech-guy Roy Malcomber tried we had several technology fails and apologise for sound quality].

Brink has a huge presence at Eurogamer Expo in London this month and I couldn’t resist the opportunity to interview the ever enigmatic CEO of Splash Damage, Paul Wedgewood. This time we forget talking about upcoming game Brink and spent time chatting about the history of Splash Damage, how they built their elite team, what it has been like going from a modding team holding their own coding parties in Paul’s House to now producing one of the most anticipated FPS games of 2011, and some words of encouragement for those who want to follow in Splash Damage’s footsteps. 


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