
[Editorās note: Charles Sharam talks about Majoraās Maskās evil Moon for his Monthly Musing piece. Also, be sure to watch the videos Charles included. I never saw them before and they are extremely creepy. ā CTZ]
What if, when we glanced up at the night sky, the moon grimaced back at us, and the darkened sockets of its eyes burned fear into our conscience?
Hair-raising chills would creep down our backs and crawl up our spines. And I very much doubt that folks would be keen to go star gazing any more. Even though this looming terror is not an affliction of our earth, itās a component of everyday life for the inhabitants of Termina. They cower in the shadows of a terrible moon on a crash-course with their world, and they are doomed unless a brave individual ascends to save them (which makes one wonder why the worldās inhabitants arenāt all that concerned with securing their own salvation, but whatever).
Yes, Iām talking about The Legend of Zelda: Majoraās Mask.
Before we dig into the meat of moon-fear, I have a declaration to make that steely-eyed Ocarina of Time zealots will probably find perverse and ultimately get stiff about. If youāre not already clenching up your ass cheeks and preparing to submerge my inbox in āoot roolz ur stoopidā subject lines, read this: Majoraās Mask is my favourite Zelda game. Iām fascinated with it. The offbeat atmosphere is perfectly realized and the overarching sadness and dark themes set it apart from the rest of the franchise. Although Ocarina of Time featured a grand adventure sprawled across a massive Hyrule, Majoraās Mask (still featuring an epic quest) placed a much greater emphasis on fleshing out the characters, locations, and plot lines within its new vista, Termina. And I really like that. We can save the praise for another day, though. For now letās answer this question: what does Majoraās Mask succeed at best of all? In short, it truly succeeds at instilling players with a fear of the moon. What moon? This moon:

Yeah, this moon is pretty damn scary and will make the majority of players uneasy for a number or reasons. Firstly, dig out your thesaurus and thumb for the word āmaliciousā. Majoraās moon can be described with this word and all of its synonyms (except perhaps āpoisonousā, a poisonous moon would be too frightening even for virtual reality). Itās evil, itās obsessed with consuming everything, and itās out to take a moon-shit on Clock Townās fireworks festival. Secondly, it is the symbolic center-point of stress and pandemonium in the game. Set to collide with the world in three days, it lays down a fierce time restriction that ramps up the playerās adrenaline with every passing minute. Thirdly, the tumult surrounding the moon is built up to extremity not only by in-game factors but by Nintendo itself in a apocalyptic marketing campaign. Here, take a look at this for starters:
Grim military officers, throngs of concerned onlookers, tattoo-drenched Yakuzas ā even the dogs are losing their minds in this commercial. I remember walking past the entrance to my living room when this originally aired across television networks back in 2000 and stopping in my tracks to stare onward as the bizarre promotion crept out of my aging CRT set. The ad captured a sense of disconcerting paranoia similar to what people may have felt after reading news coverage on controversial UFO reports a la Roswell and the Kenneth Arnold sighting in our dearly departed 20th century. That is to say that itās a wee bit unnerving. This tense atmosphere soon reverberates into one of fear and panic as the crimson moon descends upon earth in the last twenty seconds or so of the commercial.
Paranoia and panic are a quirky blend for a video game commercial, wouldnāt you say? The moon-fear is just beginning. Check this out:
What you just watched is a compilation of two parts from an extension of Nintendoās viral marketing campaign for Majoraās Mask, posted on zeldaradio.com (site is now closed, you will be redirected to Nintendo.com). ZeldaRadio was depicted as an underground news company following the exploits of a Majoraās Mask player known as āThe Oneā, who would supposedly stop the moon from plummeting into Earth if he completed the game in time. I guess he did, seeing as our vaporized limbs are not floating in space. All in all, the siteās work succeeded in establishing an eery, pre-apocalyptic atmosphere for the game. Thereās bound to be at least a couple non-gamers whoāve stumbled upon these videos by accident and freaked out, no doubt heading to their basements to reinforce their bomb-shelter and prepare to spend the next thirty-five years underground.
Fright-focused marketing campaign aside, what makes Majoraās moon a realistic source of fear to me is that it actually does pose a serious threat to gameplay. So much so that the playerās actions are wholly dictated by its impending touchdown. Letās be blunt: you are the moonās bitch up until the end of the game. Every time the three-day countdown to destruction approaches its end you must play the Song of Time to rewind to the beginning of the seventy-two hour cycle. Itās that or witness the end of the world and see Link burnt up in a shock wave of flame and ruin.
This considered, a few disconcerting points are struck into being. You canāt escape the moon. You canāt fight the moon. You canāt hurt the moonās feelings. You canāt devastate the moon with light arrows. You canāt beat the moon at anything. Your only way to progress through the game is to travel back in time repeatedly, gradually attaining the means to put an end to its catastrophic descent. All the while, players must withstanding the moonās menacing stare and languish in the anxiety of approaching destruction. The paranoia of losing a few hours of game data in addition to suffering the presence of an adversary that canāt even be seriously confronted is scary indeed.

Ā
It turns out that some big naked guys are the only creatures capable of stopping the moonās descent. Pardon me, four sky scraper sized giants who are fucking awesome looking. However, players spend most of the game under the moonās terrifying gaze and by the time these giants come to the rescue there will have been plenty of moon-fear to go around. All the inhabitants of Termina are afraid of this plummeting red sphere and you will also be afraid as the hour of impact draws near. One youtube commenter, āyamatovergil3ā, had this to say about the menacing moon:
āI remember the first time I played this game and made link look up. I swear I fucking shit myself when I saw that moon.ā
And there you have it: this moon will induce shitting. In conclusion, any moon that causes people to take a crap in their own pants is as scary as the blood-soaked spectre of Genghis Kahn screaming into your face from hell. But not as scary as this.