The co-designer of Chroma Squad tried to kill Star Vikings but it wouldn’t stay dead

Sup Holmes every Sunday!

[Sup Holmes is a weekly talk show for people that make great video games. It airs live every Sunday afternoon on YouTube, and can be found in podcast form on Libsyn and iTunes.]

Not long ago on Sup Holmes, we were luck to chat with Mark Venturelli, game designer on Chroma Squad and co-creator of the truly free-to-play action maze crawler Relic Hunters Zero. We talked about a lot of fun stuff, like how growing up with Brazilian television influenced the development of Chroma Squad, what it was like hearing from Saban’s lawyers about the game’s similarities to Power Rangers, and other things that I’m straining to remember but I know were great. 

The part of our talk that surprised me the most was hearing about the development of Star Vikings, Mark’s latest game. It was a concept that he came up with during some down time years ago, though he was never sure that anyone else would like it. The story on how game ended up on Steam Greenlight is pretty inspiring, especially if you’re one of those people who struggles to see the value in their own ideas. 

Thanks again to Mark for hanging out with us, and be sure to tune in this afternoon at 2:30pm EST when we welcome Eric Blomquist, co-creator of The Song of Seven to the show. 

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes