Itβs not dead but the development team is gone
The Chinese Room is in a hard way right now. The Dear EstherΒ and Everybodyβs Gone to the RaptureΒ developer holds a spot in video game history for being one of the earliest and most well-known creators of the βwalking simulator.β But The Chinese Room is tired of making those kinds of games. Burnout and boredom are serious issues but financial problems are exacerbating the severity of it all.
In a lengthy report from Eurogamer, itβs said that The Chinese Room has gone dark for now. Its two leaders, Dan Pinchbeck and Jessica Curry, laid off the studioβs eight employees in late July. They couldnβt justify theΒ Β£40,000 per month cost anymore. The companyβs workspace has been moved from a proper office to Pinchbeck and Curryβs home.
The most obvious reason for this is because The Chinese Room has not yet been able to secure funding for another game. After Everybodyβs Gone to the Rapture, it created another titled called So Let Us MeltΒ for Google Daydream. Right now, thereβs nothing lined up. Itβs hard to run a business when thereβs not really much money coming in.
The Chinese Room is in talks with publishers for its next game, but no one has committed to anything yet. Thatβs partially because of what the developer wants to do next. Pinchbeck says βWeβre done with doing walking sims and story stuff. We wanted to do something more complex, more involved and bigger scale. And that takes a long time to negotiate, which makes it difficult if you are coming to the end of a project, youβre burning Β£35-40,000 a month, and you know youβre probably looking at another five or six months worth of negotiations going ahead, where youβve got no income coming in.β
However, thereβs more to it than just money. Pinchbeck and Curry seem just flat-out tired right now. Pinchbeck mentions that the two have been at βfull sprintβ for five years now, constantly working on a game. Thereβs an anecdote about finishing A Machine for PigsΒ on a Friday and starting Everybodyβs Gone to the RaptureΒ the following Monday. Raptureβs world needed building five different times before the game shipped, due in part to localization quirks with publisher Sony Santa Monica. The relationship with Sony Santa Monica had become so βdesperately toxicβ that Curry wrote a blog post two years ago explaining that she was βsort ofβ leaving The Chinese Room.
Eurogamerβs story is worth the read, as it casts a light on the perils of running a small-ish studio (from both a financial and individual workload perspective) and how tough breaking away can be when youβre typecasted into making certain kinds of games. For now, The Chinese Room isnβt gone. Pinchbeck and Curry say that theyβve shut down the development team, not the entire studio. The company will likely come back, but probably not until everyoneβs good and ready. Everythingβs up in the air at this point except for one thing: Whenever The Chinese Room returns, its next game isnβt likely to be a walking simulator.
The doors close on The Chinese Room β for now [Eurogamer]