Teenage Pokemon: The PAX Special (season finale)

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No one’s favorite evolutionary stage gets its own show

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[Teenage Pokemon is a cartoon show about Pokemon in their middle stage of evolution — we’re all wasted. New episodes every week.]

The rise of PAX from a relatively small gathering of fans of an online comic strip to the biggest gaming event (or these days, events) in the industry has been amazing to witness. What is it about this event that has game publishers treating it like a mini-E3 and bring in thousands of attendees every year? That’s what we’re looking to find out in this week’s episode, though you won’t need to be a PAX veteran to relate.

This is my favorite episode so far. That’s no slight to the animators or voice acting cameos who contributed to prior episodes. It’s more that this episode works as such a nice antidote to the abrasive and/or disturbing territory we went into in the past two episodes, while also serving as a vessel for so much amazing artwork. Beau Blyth of Samurai Gunn fame handled the bulk of the animation, while artists like Paul Veer (Super Crate Box) Brian Provinciano (Retro City Rampage) Thomas Truong (New Adventures of Podtoid) and many others swooped in to contribute tons of little touches that work to make this episode burst with visual ideas. We’ll be collecting some of the best art from the show in a post later this week, so stay tuned.

It’s still unclear if there will be more Teenage Pokemon after this. If we do get to make more, the plan is to introduce Ash and Pikachu as regular characters, to make each episode shorter and more pointed, and take on topics like depression, psychotherapy, Let’s Plays, Bronies, E3, and more. I’ve never been more excited about a project, so if there is any way humanly possible to make more Teenage Pokemon, I will do it. If you want the show to keep going, be sure to spread it around on Facebook and YouTube, and thanks for watching. 

Lead character design- Lindsay Collins

Animation- Beau Blyth

Additional character design and clean up, Bidoofshock Infinite art, Borderlanderous 2 art clean up- Sarah Thomas

GTP V box art- Thomas Truong

GTP V cutscene graphics- NoobPubby

GTP V playable engine- Brian Provinciano

Rockstaryu logo- Daryl Burningham

Lesbian Nidoequeens of Mars art- After Mariel Kinuko Cartwright

Someone’s PCDS and beanbag chair design- David North

Tokenmon graphics- Paul Veer

Background Animation Assist- Brock Odle

The other stuff- Jonathan Holmes


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes