Team Meat’s Tommy R. previews the Steam controller

Serious discerning man

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[Photoshop by CJ Melendez]

We’ve had a few goofs at the expense of Valve’s newly announced controller, but that doesn’t mean we’re not willing to give it a fair shake. On one end, it’s easy to take one look at it and say “No analog sticks? Ow my butt!” On the other end, Valve’s understanding of its audience and history of quality products instills a confidence that’s hard to shake.

Ultimately, a controller isn’t something you can assess by looks or by reputation. Playing is believing, and Super Meat Boy programmer Tommey Refenes has had some time to do just that. His write-up on the new controller is about as fair and critical as one could ask for. It left me feeling like I finally understood what Valve’s going for here, while all the more excited to check the thing out for myself.

My Time with the Steam Controller [Tommy Refenes]


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Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes