I played Child of Eden with Kinect last year at TGS. I wasn’t into it. I played it again last weekend at PAX East. Now I’m into it.
The game’s developers changed a lot of things between TGS and PAX East. For one, the clap move is now gone, which makes the game less of a motion controlled experience, and more about straight up pointing. More importantly, they really cut down the lag, and increased how accurately the game detects where you’re trying to shoot. I’m still not sure I’d rather play the game with Kinect over a standard controller or the PlayStation Move, but I can now wholeheartedly recommend the game to people who are already like the idea of playing the game with Microsoft’s wonder camera.
Though it’s a lot harder to confuse the Kinect than they used to be, it’s still possible to trip the thing up. Flashing lights, microphones, and sudden appearances of hilarious human beings seem to make Kinect really sad. I learned that for myself when the one and only Keith Apicary (of Talking Classics fame) stormed the stage during my playthrough of the game.
Keith, I’ll never forget the times we’ve shared. Please never change.
Published: Mar 16, 2011 06:30 pm