‘That was the wrong trailer to do’: Highguard studio co-founders explain Game Awards debut and radio silence since then Scott Duwe 0 0
Jan 26, 2026 ‘That was the wrong trailer to do’: Highguard studio co-founders explain Game Awards debut and radio silence since then Scott Duwe 0 0
Jan 26, 2026 ‘That was the wrong trailer to do’: Highguard studio co-founders explain Game Awards debut and radio silence since then Scott Duwe 0 0
Jan 26, 2026 ‘We came ready, we came correct’: Highguard’s biggest live-service lessons came from Apex Legends, another shadow-drop success story Scott Duwe 0 0
Jan 26, 2026 ‘We came ready, we came correct’: Highguard’s biggest live-service lessons came from Apex Legends, another shadow-drop success story Scott Duwe 0 0
Dec 15, 2025 Tomb Raider devs say the first of 2 newly-announced games is a ‘reimagining’ of the 1996 PlayStation classic—not a remake Scott Duwe 0 0
Dec 15, 2025 Tomb Raider devs say the first of 2 newly-announced games is a ‘reimagining’ of the 1996 PlayStation classic—not a remake Scott Duwe 0 0
Dec 11, 2025 Exodus devs detail ‘thirsty’ companions, time dilation mechanics, and Mass Effect inspirations in new interview Scott Duwe 0 0
Dec 11, 2025 Exodus devs detail ‘thirsty’ companions, time dilation mechanics, and Mass Effect inspirations in new interview Scott Duwe 0 0
Nov 20, 2025 Overwatch 2’s newest DPS character Vendetta is a melee-based ‘ultimate dive hero’ who Blizzard says is ‘high risk, high reward personified’ Scott Duwe 0 0
Nov 20, 2025 Overwatch 2’s newest DPS character Vendetta is a melee-based ‘ultimate dive hero’ who Blizzard says is ‘high risk, high reward personified’ Scott Duwe 0 0
Nov 11, 2025 Dispatch developers talk about the game’s future, fan content, and why working on a Hades game would be ‘a dream’ Bhernardo Viana 0 0
Nov 11, 2025 Dispatch developers talk about the game’s future, fan content, and why working on a Hades game would be ‘a dream’ Bhernardo Viana 0 0
Nov 10, 2025 Roguelike fatigue isn’t coming, but the genre’s definition has become meaningless, says The Binding of Isaac creator Bhernardo Viana 0 0
Nov 10, 2025 Roguelike fatigue isn’t coming, but the genre’s definition has become meaningless, says The Binding of Isaac creator Bhernardo Viana 0 0
Sep 17, 2025 Hell is Us creative director opens up about who the ‘real main character’ is Andrej Barovic 0 0
Sep 17, 2025 Hell is Us creative director opens up about who the ‘real main character’ is Andrej Barovic 0 0