Super Time Force was rebuilt to make time travel awesome

Chronology is your playground in ten minutes of footage

At last year’s PAX East, Super Time Force impressed many with its humor, art direction, and nifty time travel gameplay hook. Should you die, you can travel back in time to the point right before you died to team up with your prior self, potentially working to save your prior life in the process. 

According to Capy’s Nathan Vella, it was a great concept in theory, but in practice it made for serious balance issues, with difficulty spiking and flattening out in ways under-conducive to player fun. It was hard news to break to the team, but they took it in stride, and worked to re-think the time travel elements to make them both more variable and less over-powered. They implemented a flexible timeline system. Now there a lot more ways to choreograph exactly when, where, and what characters pop up in a level, and less obvious ways to exploit the time travel trickery to reduce legitimate challenge. 

They also added a fat jedi and a radical sunglasses lizard man, so that’s pretty good too. If I die before Super Time Force comes out, I really hope future me comes back in time to save me so I can play through the game at least once. Then I can die I guess. 

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes