Sup Holmes mates for life with WayForward’s Tomm Hulett

Get to know the people that make great videogames

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Tomm Hulett started working in the game industry at age 12, play testing for Virgin Interactive. Since then he has headed up his own studio, worked on games like Persona and River City Ransom for Atlus, Contra and Silent Hill for Konami, and so much more. He even designed the control scheme for Trauma Center: Second Opinion. There is little that he hasn’t done at one point or another in his career. He’s most recently joined the team at WayForward for yet unannounced projects (which I will beg him to announce). 

We’ll be talking to Tomm about his lifetime of experience with the industry, the perils of working on series with extremely invested fans (Persona and Silent Hill immediately come to mind), the strengths/weakness of working for big/small publishers, and whatever else he wants to talk about. Join us at 1pm PST/4pm EST for the whole thing! 


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Author
Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes