Sup Holmes gets ghastly with Gravity Ghost’s Erin R.

Get to know the people that make great videogames

[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?’ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

This week on Sup Holmes we welcome Erin Robinson to the program. Erin’s been hard at work on the beautiful storybook-styled puzzle/platforming title Gravity Ghost for a while now, but she’s got plenty of other games under her belt to talk about (Little Girl in Underland and Nanobots being a couple of my favorites). She’s also a big proponent of encouraging others to get out there and start developing, giving the keynote to this year’s Global Game Jam and teaching the Indie Game Sprint development class at Columbia College. 

We’ll be talking to her about all that, plus whatever else comes up. Join us at 1pm PST/4pm EST to get in on the conversation.

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes