Sup Holmes: A battle of wits with Jonathan Blow

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[Destructoid’s Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called ‘Sup, Holmes?’ so that Destructoid could later sell a t-shirt that says ‘Sup, Holmes?’ on it. This is that show. Subscribe to the podcast feed and find more episodes here.]

Part of me really wants to try to make headline a reality by engaging in a battle of wits with this week’s guest. Jonathan Blow (Braid, The Witness) understands videogames on a level that I will probably never achieve. The thought of coaxing that magnificent brain into new levels of analytic brilliance by challenging him with my own differing perspectives is extremely exciting to me. 

In the end though, I’ll probably give in to my urge to befriend him, and just ask him questions about his new game, how his design philosophy has changed since the success of Braid, why the term “art game” is bollocks, where he thinks the future of “mature” games is headed, the importance of not wasting a player’s time, and anything else he wants to talk about. But who knows? Maybe we’ll get fake tans and breast implants and then get really mad at each other. That would probably be great for ratings.


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Jonathan Holmes
Destructoid Contributor - Jonathan Holmes has been a media star since the Road Rules days, and spends his time covering oddities and indies for Destructoid, with over a decade of industry experience "Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes