Suffer through economic recession in indie RPG Family Man

Capers, please

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Papers, Please released a couple years ago, but it struck a chord with many who played it. One of the most discussed elements was the decision-making process between doing what is right and doing what is necessary. First-person role-playing game Family Man looks to take a close look at that aspect through the lens of the 2008 financial crisis.

Normally I shy away from the low-polygon look of a lot of 3D indie games (though there are always exceptions), but the trailer and the premise behind Family Man have me intrigued. Following the descent from a decent job to a less desirable one to a life of crime could be a poignant commentary on the world today. I’m mostly curious to see how developer Blue Button Games handles player choice; branching pathways and multiple endings are advertised, so it could be interesting to see what happens to those who don’t go down the path of murder-for-hire.

Family Man is currently seeking approval on Steam Greenlight, with an expected release next year for PC.


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Author
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.