If you want to have a chance of beating later stages on Nightmare difficulty in Stud Tower Defense, you will need a deck full of meta cards. However, with so many cards available, it is difficult to tell which ones are the best. With that in mind, we prepared the following Stud Tower Defense unit cards tier list to help you create the ultimate end-game deck.
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Stud Tower Defense Tier List

In the Stud Tower Defense tier list above, we ranked all unit cards based on their DPS and the utility they provide. In general, rarer cards have higher DPS and better effects. However, before you can place those, you have to use some cheaper cards, like Gunner, for the first few waves.
Stud Tower Defense Card List

Below is a list of all unit cards in Stud Tower Defense sorted by their ranking on our tier list. We included each of the cards’ effects, as well as pros and cons, to give more context as to why we ranked them the way we did. One thing to note is that the effects of some support cards, like Echo and Knife Dealer, do not stack. Thus, it is pointless to include more than one of them in your deck.
S-Tier Cards
Card | Effects | Pros & Cons |
---|---|---|
![]() | • Deals AoE damage | + Good range + Excellent against hordes of enemies + Best AoE unit − Low DPS − Expensive to upgrade |
![]() | • With higher upgrades, Zeus’s strikes hit multiple targets | + Excellent Range and crowd DPS + Can hit multiple targets at the same time |
![]() | • Stuns enemies on hit | + Good support unit + Very high attack speed + Cheap to upgrade − Very low DPS |
![]() | • Clones nearby units • By upgrading Echo, the level of clones increases • The effects of the Echo card do not stack | + Basically doubles the DPS of your cards + A must-have end-game unit − Extremely expensive to upgrade |
![]() | • Boosts the damage of nearby towers | + Meta support card + Decent range |
![]() | • Viper’s attacks apply poison • Poison damage is equal to a percentage of the enemy’s HP | + Meta DPS card + Amazing against Bosses − Small range |
A-Tier Cards
Card | Effects | Pros & Cons |
---|---|---|
![]() | • None | + Very good DPS and range + Best early-game DPS card + Cheap to place − Falls off later on − Expensive to upgrade |
![]() | • Shopkeeper gives you a set amount of Cash at the end of each wave • At level 5, it gives you a random Shop item every five waves | + Meta Farm card − Doesn’t deal damage |
![]() | • None | + Extremely high attack speed + Excellent range + Decent damage |
![]() | • None | + Very good range + Decent DPS + Cheap to upgrade − Falls off later on |
![]() | • Stuns enemies and generates Cash with attacks | + Good Cash farming unit + Stuns can come in handy − Very low DPS − Expensive to place and upgrade |
B-Tier Cards
Card | Effects | Pros & Cons |
---|---|---|
![]() | • Every third attack stuns and deals double damage | + Decent support unit − Low DPS |
![]() | • Hits multiple enemies | + Stuns enemies + Decent DPS + Cheap to upgrade fully − Low attack speed |
![]() | • Slows enemies in range | + Excellent against fast enemies + Good range − Very low DPS |
![]() | • None | + Excellent range + Good DPS + Decent AoE − Expensive to upgrade |
![]() | • Necromancer summons defeated enemies as allies | + Decent DPS + Good for protecting the HP of the base − It takes time for it to get to full power − Weak if it doesn’t get to summon units |
![]() | • If you die while A Bad Dream is on the field, a rewind happens, and you get revived • Depending on the card’s level, the number of rewound waves increases | + Excellent support unit |
C-Tier Cards
Card | Effects | Pros & Cons |
---|---|---|
![]() | • Every time a Butcher hits an enemy, you gain a small amount of Cash | + Good early-game Farm card − Low DPS and range |
![]() | • Throws grenades that deal AoE damage | + Excellent range + High DPS against crowds − Low single-target DPS and attack speed |
![]() | • Attacks pierce enemies | + Very high damage + Excellent range + Good against crowds − Very low attack speed − Expensive to place and upgrade |
![]() | • Stuns enemies with attacks | + Decent damage + Long stun duration − Short range − Very slow attack speed |
![]() | • Places traps on the path within its radius | + Good for stopping leaks + High DPS if it can set up all of its traps − Basically no DPS on placement |
How to Equip and Get New Unit Cards in Stud Tower Defense
You can get new unit cards in Stud Tower Defense by opening Crates or by completing end-game quests. Individual cards can be equipped from your inventory, and you can even add the same card to the deck multiple times. However, there is a total limit of 10 cards you can have in a deck, or 15 if you have the Larger Deck gamepass that costs 110 Robux or 225 Shards. If you have too many cards, you can sell some in exchange for Cash.
That concludes our Stud Tower Defense unit cards tier list. If you want to claim some free Shards and get yourself a few free Crates to open right away, make sure to check out our Stud Tower Defense codes.
Stud Tower Defense Tier List FAQs
The best unit cards are Echo, Viper, Zeus, and Knife Dealer.
Good cards for the early game are Gunner, Butcher, Trapper, and Greatsword.
No, these effects are very powerful on their own, and that’s why the developers made it so that they don’t stack for balancing reasons.
Published: May 12, 2025 08:07 am