Stuck in a wall? New, more efficient collision algorithms should help

Games look great these days, but something that could use a bit of sprucing up is collision detection. Even today we still see a missed hit, or the rare arm through the wall. Despite all the other advances, sometimes it seems like collision detection isn’t much better than it was back in the 8-bit days. 

A new model by researcher Thomas Larsson, from Malardalen University in Sweden, is said to present a faster and more interactive solution to collision not only in games, but also in robotics, virtual surgery, and more.

Larsson says that “it’s not enough simply to draw the images. To animate or simulate objects that move or fly around on the screen, the objects need to be able to react to collisions. In many cases the collision calculations, just like the image generation itself, have to be done in a few milliseconds, otherwise the interactivity and the experience are ruined.”

The hopes are that these faster, more efficient methods for detecting collision of on-screen objects will make them act and react as naturally as you’d expect them to.

[Via ScienceDaily, thanks Dexter] 

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Dale North
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