Soul Axiom is a cross between Journey and Tron

This Ain’t Axiom Nexus

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Everything you could say about Soul Axiom feels reductive. It looks like Journey mixed with Tron, except when it looks like Tron mixed with Tron. It’s a puzzler that evokes The Talos Principle in both its non-linearity and its environmental conundrums. And the story is a spiritual successor to developer Wales Interactive’s previous title Master Reboot. This is the kind of stuff I try to avoid when doing previews.

But it’s still accurate, and it doesn’t diminish how interesting this game looks. Soul Axiom is an unsettling and compelling techno/cyber-thriller, with a killer visual style that matches its high-concept premise. Whether it actually delivers on its many promises is another thing entirely, but there’s a lot to be excited about so far.

Soul Axiom
Developer: Wales Interactive

Publisher: Wales Interactive
Release date: Q3/Q4 2015 

Soul Axiom takes place inside Elysia, a social network-type system that allows users to upload their memories and experiences, creating a sort of virtual self. You play as one such agent, sans memories. It was hard to glean any sort of plot from a hands-off demo without sound, but there seems to be something quite sinister happening inside Elysia. Over the course of my demo, I spotted a shadowy figure dragging away a coffin, and a shark attacked the player character towards the end of my time with the game.

Unlike Master Reboot, which had a psychological horror bent, Soul Axiom will be more like a thriller. The game will still have a few scares, but Soul Axiom is not designed for spooks. It seemed too ethereal for that, for one thing.

The game’s story will be delivered environmentally, similar to the excellent Gone Home. As you learn about the character you’re playing as, you’ll also learn about other people who have used Elysia. According to Wales Interactive co-founder David ‘Dai’ Banner, the team wants to communicate the story without resorting to infodumps. “We’ve got a story to tell, and we want to tell it,” Banner said.


In order to better understand the story they’ve written, Wales Interactive looks to focus groups. But they aren’t trying to appeal to a wider audience, as is so often the case when a developer uses focus groups. Banner was very adamant that the team wasn’t looking to make a “realistic” game. Soul Axiom is the game they wanted to make, even with the changes that come from playtesting. “We don’t want [Soul Axiom] to be so polished that it loses all personality,” Banner said.

Instead, the team is asking their focus groups what they thought was happening in the story, tweaking things based on the responses. This mindset is the primary reason behind Soul Axiom’s Early Access release. Unlike most Early Access games, this isn’t an unfinished beta. You aren’t paying for the privilege of bug testing. Banner is okay with tweaking the puzzles, if that means players will reach the end of their story. “We want everybody to see the whole game,” he said.

The game’s puzzles revolve around powers the player gains access to, like a ‘phase’ ability that lets players bring objects in and out of existence. Although most of the puzzles I saw were fairly simple (the first level is a linear tutorial), there were a few clear examples of Portalesque environmental puzzles. It’s hard to not see shades of The Talos Principle in the game’s Egyptian level, so if either of those games are your bag, this might be also your bag! Please come pick up your bag.

Soul Axiom was being shown off at the Xbox lounge, but it will be released simultaneously on Xbox One, PS4, and Wii U once the Steam version has been fully playtested. The team is aiming for a six month release window, with their worst case scenario a Q4 2015 release.

 


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