Sony on how they’ve learned from PSP’s mistakes for NGP

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Sony’s boss over the Computer Entertainment division, Shuhei Yoshida, says that they’ve learned from the mistakes they made with the PSP. Their path for their next portable, codenamed NGP, is aimed to go above and beyond the simple goals they had for PSP. 

“Our biggest mistake, I would say, with PSP was we were just so happy to provide the PS2 gaming on the go, and we kind of stopped there,” Yoshida said in an interview with Gamespot.

“What we wanted to do with NGP was, besides the great graphics and CPU, think on what interface we could put in to make the gameplay really stand out. You know, something that you cannot even do with the PS3.”

They’re on the right track with features like rear touch, augmented reality, touch screen and the new dual analog sticks. Those will definitely set the stage for new experiences.

But what about old experiences? Let’s hope that Sony has also learned lessons on how to distribute and price software, and how to properly do backwards compatibility. For the NGP to succeed, the software and its pricing are going to be key. 

Sony’s Yoshida On How NGP Will Avoid PSP’s Biggest Mistake [Gamasutra]


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