Skyward Sword art is OH MY GAWD HIS EYES ARE GLORIOUS

Character design in today’s “AAA hardcore” games seems to continually move away from the cartoon surrealism sensibility that was once the norm. Back then, Earthworm Jim was our Gears of WarQ-Bert was our Catherine, and Dragon’s Lair was our Heavy Rain.

One of the few successful “AAA” games to keep that style of design going is last year’s The Legend of Zelda: Skyward Sword. It’s not just that they continued the traditional “cartoon” visuals that the series has already utilized. That would be the easy way, the Mario way. 

No, Skyward Sword went a step further. It actually took the series back from the increasingly “dark” and “for seriously not just for kids” look that it was moving towards with Twilight Princess and gave us some of the most delightfully strange, expressive, and original looking characters in the series’ history. This gallery of Skyward Sword production art shows how that process came together, giving us a look at (among many others) a sassier, more carefree Fi, a way more impressive and charming version of the Mogma, and of course, your favorite and mine, the little chubby man with the enormous eyes and the tiny mustache. 

Long may he reign.

[Thanks Linzb0t!]

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes