Sights and sounds: inFamous has them, video explains them

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Forget halos and horns. Your actions as either an antagonist or protagonist in inFamous does more than shape your character — they shape an entire city. Sony recently dropped a behind-the-scenes trailer for the open-world, morally charged action title — sounds like a Molyneux wet dream — that generally details how Empire City’s sights and sounds can be adjusted by your good or evil hands.

While the idea of shaping a city is novel, I’m really digging what Sony is doing with the game’s music. In the video, you’ll get a little sneak hearing of the game’s score — one with plenty of strings and tribal flavor that, of course, changes with how you approach the game.

I love being the bad guy, but I might actually try to save Empire City. It looks a tad on the crumbly side anyway. Which path are you guys going to choose?


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