SEGA: MadWorld would ‘possibly’ be better on 360/PS3

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SEGA marketing mushroom (he is made out of mushroom bits) Alan Pritchard has dug up MadWorld — otherwise known as The Corpse That Never Dies — claiming, like so many before him, that perhaps the Wii was not the right place for a violent, black-and-white beat ’em up. 

“Going back 12 to 18 months when we released those titles, it was a risk,” he tells Game Informer. “Nintendo was supportive of the strategy. There was an intent to take the Wii console a little older, and make a more core machine. So games like MadWorld, House of the Dead and The Conduit fit that strategy. House of the Dead is a more established and casual franchise, and that did very well. Conduit 2 is getting a good buzz.

“It was a huge risk that we really believed in at the time, but the title did not sell well. Was it on the wrong platform? I don’t know. Would it have done better on 360 or PS3? Possibly”

Pritchard isn’t the first SEGA representative to suggest that MadWorld may have been more successful elsewhere, which leads me to ask — why are we talking about it and not porting it? Release it on the PS3 or 360, or even throw it up onto the PlayStation Network or XBLA.

If other publishers are willing to try it with No More Heroes, you might as well try to make some cash off of MadWorld

Sega: ‘Madworld would have been better on 360, PS3’ [Game Informer]


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