Two million players and counting
Just over a week after launch, Sea of Thieves has become Microsoft’s “most successful new IP of this [console] generation,” beating out previous titles like Sunset Overdrive, ReCore, and Quantum Break.
“The worldwide excitement for Sea of Thieves has made it the fastest-selling first-party new IP of this generation,” said Rare studio head Craig Duncan. “Having witnessed more than a million players on launch day, our community continues to grow and now has more than two million players. Alongside this, Sea of Thieves is already the best-selling Microsoft Studios first-party title on Windows 10.”
According to Microsoft’s Aaron Greenberg, the fastest-selling first-party new IP milestone for Sea of Thieves “does not include Game Pass numbers,” which is a notable distinction. (The service is $10 per month.) He also added that they consider all games published by Microsoft Studios to be first-party.
In his thank-you post, Duncan added that Rare has been listening to players and urged them to “stay tuned for an upcoming update where we will talk about what we have heard from the community and how Sea of Thieves will evolve based on our vision and player feedback.”
I’m happy to see the game catch on to this extent and I genuinely hope it doesn’t fizzle out.