Rime was a pretty decent game. I dug what the team was going for, and although the puzzles weren’t nearly as impressive as its aesthetics, it was worth playing through. That sentiment doesn’t include the Switch edition sadly, as Tantalus Media, the studio involved with the port, have been having myriad issues with it, begging the question as to why it was released in the first place.
Even a full month after the fact, there are issues with the port that will likely never get fixed. Take it straight from the community manager: “Last month we shared that our teams were aware of the FPS, resolution and hitches players were facing on the Switch version of RiME. We committed to investigate these issues further, and to explore what our next steps might be. We wanted to let you know our teams have been continuing to research potential solutions for some of these issues. To be clear, some aspects of the game are beyond a patch-level fix, but there are changes that can be made to improve some elements.”
They call the whole situation a “balancing act,” and are “still investigating” fixes, with more information to come in January. “Yikes” is pretty much my only response for this.