I grew up being absolutely terrified of the Moomins. I have no idea what it is about them, they just creeped me out. It wasnāt until I saw the world through my daughterās eyes that I sat down and took in the stories of these fantastical characters who are just strange enough to pull you in, but stay grounded enough to engross you.
Snufkin: Melody of Moominvalley follows the titular character as he returns to Moominvalley after wandering over the winter. The valley, a peaceful haven for nature and the Moominsā sustainable lifestyle has changed, though. Nature has been organized and contained, and Snufkinās best friend, Moomintroll, is nowhere to be found.
![melody of moominvalley play in snufkin melody of moominvalley](https://www.destructoid.com/wp-content/uploads/2024/03/melody-of-moominvalley-play-in-snufkin-melody-of-moominvalley.jpeg?resize=640%2C360)
Snufkin: Melody of Moominvalley (PC, Switch [Reviewed], PS5, and Xbox Series X/S)
Developer: Hyper Games
Publisher: Raw Fury
Released: March 7, 2024 (Switch & PC), PS5 & Xbox Series X/S in the future
MSRP: $17.99
The introduction is a slow build to a fairly large adventure across the entire valley. It feels very much akin to the opening of The Legend of Zelda: The Wind Waker. Indeed, the gameplay follows suit with a character-first approach to storytelling and a gorgeous art style thatās regularly jaw-dropping and laid bare for players to admire as long as they want.
Over the handful of hours it takes to finish this adventure, youāll control Snufkin as he explores Moominvalley and restores nature to its former glory. A parkkeeper has shown up and thinks he can organize the chaos he sees with a police force in place to keep everyone out of his gardens.
![snufkin and sea monster snufkin melody of moominvalley](https://www.destructoid.com/wp-content/uploads/2024/03/snufkin-and-sea-monster-snufkin-melody-of-moominvalley.jpeg?resize=640%2C360)
Thereās no combat in Snufkin: Melody of Moominvalley, though. This is a musical adventure in which the playerās only tools are instruments that are slowly unlocked over the course of the story. Each one can be played to interact with animals and obstacles around the world, opening paths for puzzle solving, platforming, and collecting everything required to complete the decent selection of quests found throughout.
At first, I felt the game was rather linear. Attempting to hide the fact behind a gated open world thatās really just an illusion. Thatās not entirely the case, with some quests being secret or completely optional, and thereās a fantastic openness to the path players can take that allows for loads of time spent exploring and uncovering items or gaining experience.
Over the course of the story, youāll need to level Snufkinās musical ability up by interacting with nature and solving small puzzles. These, as I mentioned already, are optional and arenāt telegraphed. You can steamroll the story and hit a wall where an interaction requires a higher level of playing. But it pays to take the time to explore, climb the trees and play to the birds, guide that bee to its hive, and really engage with the purity of nature in Moominvalley as the developer so clearly intended us to do.
This level system starts out feeling arbitrary, but once youāre midway through the game, you realize that you really do need to do everything you can to gain experience if you want to progress without hitting a stopping point. Itās never a chore, though, and fits perfectly with the vibes of the Moomins in every way. These are creatures who understand they must work to a point, but they also know the value of rest and relaxation, and thatās what this game feels like.
![spider in snufkin melody of moominvalley](https://www.destructoid.com/wp-content/uploads/2024/03/spider-in-snufkin-melody-of-moominvalley.jpeg?resize=640%2C360)
One aspect of the game I really adore is its viewpoints. These arenāt parts of the map you have to visit to uncover the fog of war. Theyāre areas where you can have Snufkin sit and look out at some part of Moominvalley. Theyāre animated works of art, and theyāre stunning. They also speak to the gameās focus on taking your time and seeing what the world has to offer in every sense, not just bashing through a quick story.
While playing for review, I accidentally stayed up far too late because I didnāt want to leave Moominvalley. The world is perfect, like a nature reserve that keeps on going. I used to live next to one of these, and I had regular moments when Iād discover a new path, stream, or bird living there.
Despite walking through it daily during the worst location for COVID-19 lockdowns in the UK, I was always surprised, and Moominvalley is exactly the same. You can tread that path dozens of times, but sometimes youāll take a new turn and find something new, even though you thought youād mapped the world out already.
The story is mellow, the world is vibrant yet relaxing, and the characters are quirky and fun in a way only possible thanks to the well-established Moomin universe. However, this isnāt a game thatās going to push you in terms of reactions, agility, and puzzle-solving. Itās extremely chill, almost vertical, but a game I think is essential as a palette cleanser following something much more intense.
![park in snufkin melody of moominvalley](https://www.destructoid.com/wp-content/uploads/2024/03/park-in-snufkin-melody-of-moominvalley.jpeg?resize=640%2C360)
Unfortunately, the game has some framerate issues in specific areas of the map. On Nintendo Switch, these caused the world to stagger as I moved through it, but just a little bit. It was enough for me to notice it, but not so much that it was game-breaking or ruined my experience. Iāve no doubt that this could be fixed after launch, but I have no details on whether it will be.
The slow pace of Snufkin: Melody of Moominvalley isnāt for everyone, and I think thatās okay. If you just want a game thatās going to hold your hand a little and wonāt kill you over and over again, itās very much worth your time.
My favorite part is the parks, which are criminally underused, in my opinion. These transform the game into a top-down stealth title where Snufkin has to get around policemen and remove signs to clear the location. Visually, itās right out of Ocarina of Time, but the way it plays is very fresh.
Instead of just moving between each policeman, Snufkin has to play music to convince the creatures in the park to help him distract them. Once theyāre out of the way or otherwise occupied, he can remove a sign or get to a new section of the park. These are the most satisfying sections to play through, and thankfully, theyāre all part of the main story.
Snufkin: Melody of Moominvalley is a game I reckon every Nintendo Switch owner must play. While it was a little too cold to do this for the review, I think playing this game in the summer sun while lying in a hammock is probably the ultimate way to dive into it. Itās built to be played curled up in bed or on the sofa with a warm cup of something sweet.
![sky in snufkin melody of moominvalley](https://www.destructoid.com/wp-content/uploads/2024/03/sky-in-snufkin-melody-of-moominvalley.jpeg?resize=640%2C360)
This is a game you want to rush through and see in its entirety, but you also play slowly because you donāt want your time to be over with it. There arenāt many games I long to forget as soon as Iāve finished them so I can relive that first playthrough, but this is one of them.
If youāre waiting for bigger and better games, like Elden Ringās Shadow of the Erdtree DLC, then this is a nice short experience to fill your time thatās guaranteed to bring a smile to your face and warm your heart.
A calm, cozy experience you can really immerse yourself in for a few hours while shutting out the world and enjoying somewhere somewhat strange yet utterly comforting.
[This review is based on a retail build of the game provided by the publisher.]
Published: Mar 22, 2024 10:58 am