Review: Hyperdimension Neptunia U: Action Unleashed

Compile Heart didn’t develop this

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Over the years, I’ve developed a cautionary approach to Compile Heart projects. As a fan of Eastern games in general I’m always receptive to the idea of them, but as a development studio, they don’t always follow through as well as they should. Hyperdimension Neptunia U: Action Unleashed might be another checkbox in the Neptunia saga, but it’s not your typical series entry.

In fact, besides going in an action-oriented direction, it’s developed by another studio entirely — Tamsoft, who has been crafting quality franchises since the ’90s such as Battle Arena Toshinden and, more recently, the Senran Kagura series. Because of this, Action Unleashed is a cut above its brethren.

Hyperdimension Neptunia U: Action Unleashed (PS TV, Vita [reviewed])
Developer: Tamsoft

Publisher: Compile Heart (JP) / Idea Factory International (EU, US)
Released: August 28, 2014 (JP) / May 19, 2015 (US) / May 22, 2015 (EU)
MSRP: $39.99

Once again we are whisked away to the parody-filled world of Gamindustri, where the main characters of Neptunia will get into all sorts of wacky antics. Since this isn’t a typical RPG, the story is tangential to all of the killing you’re going to be doing. You’re free to bypass part or all of the story with very easy to enact button presses, skipping ahead to dungeons and gear management at will. The dialog is cute and the voice acting is presentable, but the silly nature of the plot almost always circles around the same feud of “who is the best CPU or journalist in the Gamindustri,” and it ends up getting old after a few hours or so.

The action of course, is the highlight. Neptunia U‘s engine looks incredible, especially on the Vita’s OLED screen, and more importantly, the framerate and camera are top notch. I simply adore the cel-shaded style. Everything on-screen looks wonderfully detailed, whether it’s a faraway landscape or an up-close shot of a character.

Each combatant has access to strong or weak attacks, which function just like the Dynasty Warriors series with simplistic combos that trigger new abilities. Characters can also double-jump, dash, and call forth stronger powers (limited by a mana gauge), as well as transform and unleash mega attacks. There’s plenty of options like camera tweaking and display settings to ease the clutter of the UI, and a toggle for Japanese or English voice acting is the cherry on top.

For a hack-and-slash the combat is surprisingly deep, even if you won’t have to use half of its tricks to best the AI on the standard difficulty setting. Action Unleashed also has a costume break mechanic, where if you use too many strong attacks or get hit too often, some clothing will tear off. Yep, some characters will occasionally bare their underwear, so if you mind that sort of thing, you probably shouldn’t play it.

What this boils down to is the realization that Action Unleashed is a magical girl Dynasty Warriors, which I am totally ok with. Uni is a personal favorite of mine, as her main gimmick is a rapid-fire rifle that offers up some melee attacks, often melded in the same combo. All 10 playable characters (including series newcomers Dengekiko and Famitsu, based on the popular Japanese culture and gaming outlets) have their own signature style and are fun to play in their own right.

There is a snag in terms of pacing, though. Early on, enemies don’t put up enough of a fight to put your skills to the test. While their models are great (aping tropes like Dragon Quest‘s slimes or Pac-Man‘s ghosts), most of the foes you’ll face in the first few hours are cannon fodder, and it isn’t until you reach the boss fight in a particular dungeon that you’ll really have any sort of a challenge to square off against.

Additionally, it must be said that while the mechanics do match up to the Warriors series, the actual flow of a level feels more confined, akin to the Senran Kagura games. Instead of sprawling battlefields with multiple objectives to worry about simultaneously, Action Unleashed‘s dungeons are linear by comparison. It’s a lot less focused on exploration and more-so on constant fights, with a hefty amount of gates — some levels are just sole rooms with dedicated arena battles. Despite this, it’s still a lot of fun to blast everything in sight and try out new styles of play.

Once you clear the first few missions and the game opens up, there’s a lot more to do in general to keep you interested. You can opt to watch additional scenarios and hang out with the cast of the game to unlock extra scenes, fool around with your current loot and try out new gear combinations, or adjust your bonus abilities, unlocked by killing a certain amount of each enemy type. Neptunia U is ultimately built on replay value, counting on players to repeat missions for better scores, gear, and the goal of reaching max level with all characters. There’s also a new difficulty and extra arena mode unlocked after completing the game.

Maybe it’s just me, but the videogame industry parody theme that the Neptunia series is going for fits with a faster-paced environment — especially when a better developer is involved. As long as you can deal with a little skin and a silly plotline, Hyperdimension Neptunia U: Action Unleashed is a fun little action romp.

8
Great
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.

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Managing Editor - Chris has been enjoying Destructoid avidly since 2008. He finally decided to take the next step in January of 2009 blogging on the site. Now, he's staff!