Preview: Showdown Effect promises 2D action movie clich?s

Recommended Videos

While at GDC, I had a very early first-look at a game called The Showdown Effect which revolved around playing as an action movie stereotype. What I was shown was more of a very early prototype (almost still even an idea pitch) of a game, though I did have a chance to actually play some of the pre-alpha build.

Based on what I saw, I could easily see how the ideas being thrown around by the developers could be well implemented into The Showdown Effect.

The Showdown Effect (PC [previewed], Mac)
Developer: Arrowhead Game Studios / Pixeldiet Entertainment
Publisher: Paradox Interactive
Release: Q3 2012

The very early build of The Showdown Effect I was shown provided one map of a “Neo-Tokyo” environment that had stuff actively going on in the background while your player and one other runs and leaps about the environment in dramatic action-movie style. Though I didn’t get to see it in action, I was told by the developers that one of the main ideas behind The Showdown Effect involved using one-liners at opportune moments as you fought other players across the (admittedly pretty large) 2.5D maps.

The idea is that you choose a character among several action movie stereotypes gleaned from movies like Rambo, Alien, or Die Hard. As each character battles, you have a button that spews forth a one-liner that grants you extra points when successfully done, such as after a kill. From what I was told using a one-liner is a risk, as you may be killed by another player in the middle of your sentence and receive no bonus from it while looking like a total fool.

In the map that I ran around on, weapon pickups were numerous with SMG’s and shotguns as well as a rocket launcher and a katana. The art style was reminiscent of Shadow Complex, with large side-scrolling levels and random stuff happening in the background. I struggled a little with the controls simply because I’m more of a console player, but I was told by the developers that gamepad support was going to be implemented as well.

One of the mechanics still in an early implementation is bleeding damage, where a character who is hit by bullets begins to spout out blood and has to find a safe spot to bandage themselves in order to fully heal. The graphical effect of this was neat, though I wasn’t sure how much of an effect on gameplay it would have in a regular session.

I really dug the style of The Showdown Effect, but I couldn’t get a good feel of the final product from the very early pre-alpha build I was shown. As is the case with early previews of games like this, a whole lot might change before the game is released. I can say that the developers are certainly headed in an interesting direction for the game, and I look forward to a preview of a more finished product in the future.

8.5
Great
Impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.

Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article Warzone Season 3 leak has major implications for pro players
Warzone Operators
Read Article Forza Horizon 5 turns into Forza Motorsport with Series 33
Read Article Enterprising Fallout 76 player constructs the Eiffel Tower out of power wires
Fallout 76 Eifel Tower CAMP build
Related Content
Read Article Warzone Season 3 leak has major implications for pro players
Warzone Operators
Read Article Forza Horizon 5 turns into Forza Motorsport with Series 33
Read Article Enterprising Fallout 76 player constructs the Eiffel Tower out of power wires
Fallout 76 Eifel Tower CAMP build
Author