Rev Rant: Arkham Asylum

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In his weekly “Rev Rants” series, Anthony Burch discusses game design while unsuccessfully attempting not to twitch like a maniac.

In a specific sense, this week’s rant is about Arkham Asylum. In a larger sense, it’s about the importance of unity between character and gameplay scenario. Not in a Prototype, I’m-a-hero-in-cut-scenes-and-Hitler-through-gameplay sort of way, but more in a the-ending-of-Arkham-Asylum-was-bad-for-these-reasons sort of way.

I am also turbo-retarded and about half the background footage is the size of a postage stamp. Plz 2 forgive.

[Extremely mild spoilers for  Arkham Asylum. I don’t specifically discuss what the end entails, but I bitch about it in a general sense.]


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