One of her leveled-up abilities is a Rocket Launcher
I don’t enjoy Resident Evil Resistance enough to stick around – it’s too clunky and chaotic – but I also can’t resist returning for a few rounds as Jill Valentine now that she’s playable. Capcom updated the multiplayer pack-in game today and teased the next mastermind, Nicholai Ginovaef, who will hopefully bring Nemesis as his bioweapon in May 2020. Anything less would be a missed opportunity.
Jill Valentine has joined the survivor ranks in Resistance! With her trusty Samurai Edge and dodge, she’ll surely put a dent in any Mastermind’s work.
Unfortunately for Jill, Nicholai Ginovaef will take a seat in the Mastermind throne in a future title update… pic.twitter.com/eyodaGHNVJ
— Resident Evil (@RE_Games) April 17, 2020
Jill’s abilities and weapons in Resistance echo her Resident Evil 3 main-campaign antics.
- Fever Skill: S.T.A.R.S. Armory – Jill can temporarily switch to the Samurai Edge (120-second cooldown). The Rank 23 variant is a Rocket Launcher (300-second cooldown).
- Personal Skill: Evade – Jill can swiftly dodge (5-second cooldown). The Rank 11 variant, Alpha Team, lets Jill deal increased damage and critical hits (15-second cooldown).
- Passive Skill: B&E Specialist – Jill can counter frontal grabs when S.T.A.R.S. Armory is charged (but it increases that ability’s cooldown). The Rank 5 variant, Countersurveillance, deals extra damage to traps and cameras when S.T.A.R.S. Armory is charged.
- Passive Skill: Delta Force – Jill doesn’t have “reticle spread,” even when moving. The Rank 17 variant, Marksman, increases her damage output when the reticle is focused.
The only way I was able to play as Jill was in a practice match – she’s too popular, especially compared to the random non-canon kids who make up the rest of the survivor roster – but she’s fun. The Samurai Edge packs a punch, and it’s so nice to be able to dodge, even if the corridors are tight and cramped.
Along with Jill, today’s Resistance update also added new equipment and outfits.
The developers say they’re “hard at work on a patch” in response to matchmaking woes and player feedback, and they’re “investigating other quality of life adjustments, such as tweaks to daily missions.”
I’ll be disappointed if Resident Evil 3 doesn’t get any DLC this year. I’ll take costumes, even.