Redfall: the main characters looking up at the sun.
Image via Arkane Austin/Steam.

Redfall’s player count is so bad, it’s apparently registering single figures

How tough is it to make a group?

It has not been a good run for Redfall, the vampire FPS from the Austin branch of Arkane Studios, and Bethesda doesn’t appear to be giving up on it. Having said that, so few people are playing the game that it’s tough to imagine how it will ever recover.

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As spotted by PCGamesN, the number of players logged into Redfall has dropped so much, that it’s down to double digits. In fact, at the time of writing, only six people were playing according to SteamDB, so we’re now into single figures.

Screenshot showing only nine people playing Redfall.
Screenshot by Destructoid.

The numbers are going down all the time, and the game’s Steam page currently shows it has a “Mostly Negative” review score, with little hope of that changing any time soon.

So what went wrong?

Like a lot of AAA releases these days, Redfall was plagued with bugs from the moment it was released. Things don’t seem to have gotten much better since then. Microsoft’s own Phil Spencer was said to be disappointed with the reception.

But it wasn’t just a case of it feeling incomplete in terms of polish. To many, the game itself felt empty, devoid of life, and even repetitive. Considering this has the Arkane stamp on it, the same studio that brought us Dishonored, Prey, and Deathloop (though that one did have its detractors), many were hoping for so much more.

Redfall seems to have done the genre a great disservice. If these recent player count numbers are anything to go by, it’s likely the game will be quickly forgotten in the annals of time.


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Andrew Heaton
Andrew has been a gamer since the 17th century Restoration period. He now writes for a number of online publications, contributing news and other articles. He does not own a powdered wig.