Realistic Street Fighter 4 art is creepy and awesome

One of the reasons that I usually don’t care either way about HD visuals is that today’s developers seem to be so focused on using that extra fidelity for stuff like pock marks and realistic acne. If that kind of “realism” was my thing, I wouldn’t have gotten into videogames in the first place. I would have chosen to write about movies, television, or some other more acne-prone form of entertainment.

That said, I can totally get behind the big, beautiful pores seen in this Street Fighter 4 fan art (by Cazetta). By juxtaposition, the realistic textures here only serve to make the impossible skull shapes and facial features found in the official SF4 art-style more evocative and expressive. I hope that more game developers learn from this lessen in graphic design and run with it. Photo-realism and cartoon-realism together can equal more than the sum of their parts.

More Street Fighters depicted in the same style, like Abel, Sagat, Gouken, and Dudley, can be found in the gallery.

Realistic Street Fighter portraits by Cazetta [Shoryuken.com]

Jonathan Holmes
"Where do dreams end and reality begin? Videogames, I suppose."- Gainax, FLCL Vol. 1 "The beach, the trees, even the clouds in the sky... everything is build from little tiny pieces of stuff. Just like in a Gameboy game... a nice tight little world... and all its inhabitants... made out of little building blocks... Why can't these little pixels be the building blocks for love..? For loss... for understanding"- James Kochalka, Reinventing Everything part 1 "I wonder if James Kolchalka has played Mother 3 yet?" Jonathan Holmes