Ready At Dawn talks The Order: 1886 and the future for the series

‘There are legs to this IP’

The only things I remember about The Order: 1886 are that it features a naked guy and the collector’s edition dropped to $60 really damn fast. Most people were pretty harsh on the game at launch; common criticisms were that the game felt more like a movie and that it ended without any sense of closure. Cliffhanger endings tend to do that to otherwise decent games (and films).

The developer behind the game, Ready at Dawn (God of War: Chains of Olympus, Daxter), has recently done an interview with Game Informer. Creative director Ru Weerasuriya stated, “there are legs to this IP, definitely.”

The best way to answer that without giving anything… how can I say this… Is there a future? Yes. That IP has a future. It’s definitely built in that IP. That future is already something that was built from the very get go, from the first day we started working on it. As you know, since you played the game and for the ones who played out there… there is a larger storyline. There is a macro story that keeps going, it’s an IP that is actually bigger than the storylines that we have created. So there are legs to this IP, definitely.

The full interview is around 40 minutes and covers the development of the game, the studio’s reaction to fan reception and some potential future projects for Ready at Dawn. Despite not caring about the game, it is sad to put time and effort into a project and have people be so dismissive of it.

Then again, triple A development has become so bloated and market heavy that any number of reasons can be to blame for the failure of the title. As the old saying goes, a chain is only as strong as its weakest link.

The Order: 1886’s Developers Reflect On Failings And Potential Future For The Series [Game Informer]

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Peter Glagowski
Former Dtoid staff member.
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