Race through ten Chipzel songs on a laser track in Spectra

Billed as ‘F-Zero meets Audiosurf’

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F-Zero meets Audiosurf” brings some vivid imagery to mind, but after watching the above trailer, I’m not sure I agree with that tagline for the indie racer Spectra. Sure, it’s set to some bumpin’ Chipzel tracks, but it looks like levels are designed rather than procedurally generated, and there does not appear to be any music importing. The aesthetic is also more reminiscent of something like Tempest than F-Zero.

Still, Spectra looks pretty cool. It is currently available for Windows and Windows Phone, and there releases planned for more popular smartphone operating systems, as well as Xbox One. It’s curious that it leans so heavily toward Microsoft platforms; if you look closely, the rocket ship the player controls heavily resembles a certain Nintendo handheld of years past…


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Author
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.