To the surprise of no one, id Software has officially announced the Activision published Quake Wars: Enemy Territory for the PS3 and Xbox 360. The console releases will support up to 16 players online (the PC version will not have a limit, but will most likely hover between 24-64 players).
While Splash Damage is handling the PC version (which runs on a modified Doom 3 engine), id Software has tapped two different developers to port the game to the consoles.
The 360 version will be brought to life by Nerve Software, who has previous console FPS experience with games like Return to Castle Wolfenstein: Tides of War (Xbox) and Doom 3: Resurrection of Evil (PC/Xbox). The PlayStation 3 version, on the other hand, will be handled by Z-Axis, best known for games like Dave Mirra Freestyle BMX and the recent movie license gem, X-Men: The Official Game.
It should be noted that the PC version of the game contains no single player experience; while console ports like these often receive hack-job single player modes, nothing has been revealed. Should the console game ship with only online multiplayer, this should surely spark a debate similar to the one brought up by Bioshock‘s lack of multiplayer. Right? Nah, probably not.
Press release after the jump.
SANTA MONICA, Calif., Feb 13, 2007 (BUSINESS WIRE) — The war between the GDF and Strogg will soon be igniting on next-generation consoles as id Software and Activision, Inc. (Nasdaq:ATVI) today confirmed that Enemy Territory: QUAKE Wars(TM), the team-based first person action title, and already one of the most anticipated new properties of 2007 is coming to next-gen platforms. In this epic multiplayer-focused game, players can choose to defend humanity as a part of the Global Defense Force (GDF) or destroy it as a merciless Strogg alien invader. Under the executive production of id Software, Nerve Software is developing Enemy Territory: QUAKE Wars for the Xbox 360(TM) video game and entertainment system from Microsoft, while Z-Axis is the developer for the PLAYSTATION(R)3 computer entertainment system.
“We’re pleased to be working with Nerve and Z-Axis to bring the highly-anticipated gameplay from Enemy Territory: QUAKE Wars to the Xbox 360 and PLAYSTATION 3 system,” said Todd Hollenshead, CEO, id Software.
Winner of more than 15 awards in 2006 and already selected as one of the most anticipated new titles in 2007 by more than eight publications, Enemy Territory: QUAKE Wars is being developed for the Windows PC by Splash Damage – the Nerve Software and Z-Axis console versions will also feature strategic team play, persistent character promotions and online stats tracking. Players choose to battle as one of five unique classes in either the conventionally armed GDF army or the futuristic Strogg invasion force, each outfitted with specialist weapons and combat hardware. In this adrenaline pumping fight for survival, warring forces utilize a variety of different vehicles, deployable structures, and defense systems including quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to unleash airborne attacks. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the opponent. Enemy Territory: QUAKE Wars features 16-player battles on the console systems, delivering the ultimate team-and objective-based multiplayer experience.
Enemy Territory: QUAKE Wars has not yet been rated by the ESRB.