PUBG on Xbox One has a new controller layout to make some things a little more intuitive

Hold to aim, sounds simple enough

One of the primary challenges in porting a mouse and keyboard shooter over to consoles is finding a way to competently adapt the experience for controllers. In bringing PUBG to Xbox One, developer PUBG Corp opted to keep all features in the game at the cost of having a bloated controller scheme. Nearly every button has at least two features mapped to it, and it can feel convoluted at times.

In PUBG‘s fifth Xbox update, there’s an alternate controller layout that has some subtle but important changes. The Type B preset allows users to aim through their sights by holding the left trigger. It’s an important tweak in that it’s a more normal action for players who are accustomed to other shooters. (The original preset zooms in by tapping the left trigger and then out by tapping it again.) Also added to Type B is the ability to use third-person aiming by holding left bumper.

There’s not much else in this patch that changes anything too significantly. Pistols are grouped with melee weapons now, so players don’t have to cycle through them while switching their big boy guns. Other than that, it’s a constant emphasis on improving optimization and getting it to run at a more stable framerate.

Here are the full patch notes for PUBG on Xbox’s fifth Preview update:

Gameplay:

  • Pistols have been removed from Y button’s weapon rotation and grouped with the melee weapon.
  • Players can now equip pistols by pressing ‘up’ on the D pad.

Optimization:

  • Continued improvements related to player “rubber banding”.
  • Enhanced server performance while parachuting.

Option:

  • Added a new controller preset to options menu.
    • Type B (new preset) now supports:
      • Holding LT to aim down sight.
      • Holding LB to use 3rd person perspective aim sight.
  • Controller guide has been updated to include  the new controller preset.

Bug fixes:

  • Fixed an issue where players repositioned out of the battleground after certain actions and remained invulnerable until the end of the match.
  • Additional memory and non-memory related crash fixes.
  • Fixed the inability to join duo/squad through invites outside of game.

Known issues to be addressed next patch:

  • Dropping objects causes the player to switch weapons.
  • User is unable to switch grenade types when tapping right on the D-Pad.

Xbox Game Preview Patch Notes #5 [PlayerUnknown’s Battlegrounds]

Brett Makedonski
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