Procedural Death Jam cites Spelunky and FTL as influences

‘Stop trying to make procedural death labyrinth happen’

Recommended Videos

Roguelikes have seen a surge in popularity in the last few years, with some titles reaching the highest levels of indie game success, like FTL: Faster Than Light or Spelunky. However, despite the recent focus on certain game mechanics that define Rogue, there are those out there who think these games aren’t enough like Rogue to be literally considered “roguelike.” From there, the terms “roguelike-like” and “rogue-lite” sprouted up, and some are unhappy with those. Instead, the suggested phrase (that might or might not catch on) is now “procedural death labyrinth.”

Whichever terminology you prefer, there is a game jam that might satisfy your cravings for games of this style. The Procedural Death Jam clearly favors the revised term, and hopes to curate new games with the unifying ideas of the procedural death labyrinth: procedural generation of some game element, permanent death, and existence within a semi-contained environment.

The Procedural Death Jam is set to run between March 8 and March 15. Ending on the Ides of March seems fitting, considering the game jam’s focus on death.


Destructoid is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more
related content
Read Article How To Catch Carp in Stardew Valley: Carp Locations and Seasons
A player fishing in Stardew Valley.
Read Article How to Grow the Windmill Wort in Botany Manor
Read Article How to Grow the Ash Plume in Botany Manor
Related Content
Read Article How To Catch Carp in Stardew Valley: Carp Locations and Seasons
A player fishing in Stardew Valley.
Read Article How to Grow the Windmill Wort in Botany Manor
Read Article How to Grow the Ash Plume in Botany Manor
Author
Darren Nakamura
Darren is a scientist during the day. He has been a Destructoid community member since 2006, joining the front page as a contributor in 2011. While he enjoys shooters, RPGs, platformers, strategy, and rhythm games, he takes particular interest in independent games. He produced the Zero Cool Podcast for about four years, and he plays board games quite a bit when he can find willing companions.