‘Microsoft was after people who could do unique content and make weird games’
Max: The Curse of Brotherhood developer Press Play has once again talked about its fairly unique relationship with Microsoft, this time in an interview with OXM. The independent studio, it should be pointed out, was acquired by the company last year.
“Microsoft was after people who could do unique content and make weird games, but it also needed a team that wasn’t huge, that hadn’t made breakout hits,” said Press Play co-founder Mikkel Thorsted. “Because they would be [expensive]! It was looking for a team with the potential to make weird stuff. We were one of the very few. A perfect match.
“For us, it’s very important that what Microsoft offered was what they call a microstudio approach,” said Thorsted. “They didn’t want to touch who we are, what we do or how we do things. But they wanted to support what we were doing, and for us that wiped away everything that was negative about being indie — it gave us the chance to do greater games and not be worried about economics while we do it.”
Which sounds like all you would ever want, as a creator. This is exactly the kind of hands-off approach to development I’d like to see more of. Do more of this, Microsoft.