Planet scanning now tolerable in Mass Effect 2 on 360

Today is a damned good day for owners of Mass Effect 2 for Xbox 360. Easily the most-hated aspect of the game, scanning planets for valuable minerals, has been addressed in the best possible way. A new patch, which is now live, has “optimized” the process.

I took it upon myself to see what BioWare meant by that — the end result was pleasing, to say the least. The scanning reticule is now larger, much faster, and turning the planets themselves is noticeably quicker too. The patch fixes a number of lesser issues, which you can read about after the break.

If you were waiting for something like this to come along before embarking on a second or third ME2 playthrough, now would be the time to start your quest up. As for PC players, your patch is in the works; keep an eye open for more details sooner rather than later.

Mass Effect 2 Xbox 360 patch offers ‘optimized’ planet scanning [Joystiq]

Stuff that’s no longer broken:

  • Scanning for minerals has been optimized
  • Fixed an issue with marking all entries as viewed in the Journal
  • Fixed an issue relating to text and the menu screen
  • Fixed an issue relating to players starting a new game and loading a save
  • Fixed multiple issues when loading a save containing DLC when DLC isn’t present
  • Fixed an issue with ammo flashing when it can’t be picked up
  • Fixed an issue with crosshairs
  • Fixed an issue with Grunt’s Fortification power
  • Fixed an issue with enemies and cover
  • Fixed an issue where players could receive additional talent points
  • Fixed an issue where squad members would overwrite ammo powers the player had assigned them
Jordan Devore
Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random.