Peter Molyneux and the curious case of the ?50,000 DLC

Peter Molyneux can’t simply make a game; it has to be an experiment. With Fable, it appears that he wanted to see how interaction would work when you were restricted to farting or doing a chicken dance. Maybe there was more to it than that. Who knows? Well, he’s at it again, this time with his latest social game, Curiosity.

In Curiosity, players must chip away at a big cube in the middle of a room. The player who breaks it open gets to witness something amazing. It will probably be photos of Molyneux’s summer holidays, ones with him in wee swimming trunks. 22Cans will be selling a special diamond chisel upgrade for a rather large sum of money: £50,000, to be precise. Only one person can own it, and it is 100,000 times stronger than regular chisels.

According to Molyneux, it’s a social experiment testing the psychology of monetization. He’s got one thing right, at least: “It’s an insane amount of money.”

It’s Peter Molyneux. He’s got a new game. It’s about a cube in a room and… well, you’d better sit down [GamesRadar via Polygon — Thanks, de5gravity]

Fraser Brown